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1. time to "fix" the ishtar - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Because for most other ships it's not an issue. Average ishtar fit is 600+ DPS @75+62, cap stable with all mids active, enough free grid and cpu to fit 3 neuts and a DLA. And is still 1800ms and a good buffer pool to boot. The...
- by Barton Breau - at 2014.11.30 21:42:28
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2. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Hmmph, the 2.25.2 version seems to have malformed speed bonus attribute (say afterburners), the % is missing in the module info window and the column in fitting panel is gone, too. Anyone can verify?
- by Barton Breau - at 2014.11.30 11:28:46
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3. time to "fix" the ishtar - in Player Features and Ideas Discussion [original thread]
Viribus wrote: "guys ishtars are fine, just kill 70k EHP of sentries" To be fair, making sentries (and drones in general?) weaker specifically to pvp or aoe damage has been suggested now and then, but noone really pays attention to that and ...
- by Barton Breau - at 2014.11.30 03:27:55
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4. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Buddelschiffsmutje wrote: - Could you please include the amount a local hull repairer repairs in "Defence" (like armor rapairer or shield booster does)? It is there, the main point is that a large hull repairer II seems to repair something...
- by Barton Breau - at 2014.11.28 22:48:13
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5. Sticky:[Rhea] The Confessor - in Player Features and Ideas Discussion [original thread]
Dunno, from afar it looks like a slower coercer + 12.5% damage - tracking, arent we a bit close to home for a "new and flashy" ship?
- by Barton Breau - at 2014.11.28 08:16:25
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6. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Kotar Okel wrote: Thanks for the update. FYI: Norton Security flags it as suspicious and deletes the executable when I try to import the API. I had to tell it to ignore it as a threat. Well, dont use software that stopped being relevant in t...
- by Barton Breau - at 2014.11.28 07:53:17
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7. Sticky:[Rhea] Pulse Lasers and Scorch - in Player Features and Ideas Discussion [original thread]
Careful with these 5% here 5% there changes, i know the marine biologist on the team says "up the saltiness in the tank by 5% till the fishes dont like it", but if you, god forbid, apply it to something important, by the time you approach good num...
- by Barton Breau - at 2014.11.27 19:09:17
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8. How to find Limited Sleeper Caches? - in Missions & Complexes [original thread]
One thing that helps a bit is that they appear further away from a planet or howisitcalled...
- by Barton Breau - at 2014.11.27 14:26:35
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9. best ship for L4s - in Missions & Complexes [original thread]
Grytok wrote: The Rattle is also cheaper than a Mach or a Marauder... All T2 bar the shield-mods you can get it for under 1.5 bil. That's 1k DPS (Garde II + Therm/Kinetic Missiles) and 1k capstable tank against all but Amarr-factions. Your dr...
- by Barton Breau - at 2014.11.26 15:51:31
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10. best ship for L4s - in Missions & Complexes [original thread]
Mr Chili Palmer wrote: Would a gila work in lvl4's? Dps and tank sure, the problem is usually some mission rats constantly switching to drones.
- by Barton Breau - at 2014.11.26 15:30:55
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11. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Because as we showed earlier if you have a large number of ships using the bowhead is faster. You also cannot scan the fits of the ships inside the hold so nobody but you will know how they are fitted. Unable to scan is a que...
- by Barton Breau - at 2014.11.24 20:08:31
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12. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: I somehow think that all of the RvB players, not to mention mission runners everywhere, will disagree. This is in a way the main point of disagreement, people ask why should they strip down their faction battleships to redu...
- by Barton Breau - at 2014.11.24 14:09:34
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13. Sleeper limited cache. - in Missions & Complexes [original thread]
Burl en Daire wrote: I think I used a relic but I don't remember. The hacking game was very difficult which I don't mind, I am just wanting to know if there is better setup. I have mid grade virtues and lvl 5 skills, is there another way to rai...
- by Barton Breau - at 2014.11.24 13:44:17
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14. Sleeper limited cache. - in Missions & Complexes [original thread]
Rhys Llywellyn wrote: Edit: I don't understand the significance of the defense grid - it doesn't seem to affect damage from the cloud if you try to cut across from one can to another. Anyone? One can seems to (sometimes?) have a force field...
- by Barton Breau - at 2014.11.24 13:28:06
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15. Sleeper limited cache. - in Missions & Complexes [original thread]
Aim for ~100 dps omni tank (for now, maybe someone who has completed a lot of them can tell us which types the clouds do and which they dont), dcu in case of explosions and 96+ probe strength (can be scanned down manually with less, but pinpoint i...
- by Barton Breau - at 2014.11.21 18:51:37
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16. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: You can hit half a million using a fairly cheap tank and t2 rigs. Isnt it supposed to use capital rigs, or was that changed also?
- by Barton Breau - at 2014.11.21 10:59:36
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17. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: In this very thread. CCP asked if the tank was enough for transporting 3 t2 fitted battleships. Fair enough, that leaves us (or them) with having to explain how that is useful in high. Apart of 3 t2 fitted t1 (which was jus...
- by Barton Breau - at 2014.11.21 10:57:43
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18. MJDs and LVL 4 Missions - in Ships and Modules [original thread]
I personally like mjd just for the convenience with mtu, you arrive, drop mtu, jump away, so that rats have to pass mtu approaching you and die close to it.
- by Barton Breau - at 2014.11.20 17:54:16
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19. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Barton Breau wrote: Round and round... You assume cheap battleships, cheap fitting and that there even are 3 battleships in the first place. I assume nothing. This is the what CCP have stipulated as the kind of cargo t...
- by Barton Breau - at 2014.11.20 17:34:50
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20. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Barton Breau wrote: Whether or not null will use it (and dont get me wrong, im happy for ya about the 90% reduction) is irrelevant in respect of a stated goal of transporting fitted and insured ships in highsec. In which, g...
- by Barton Breau - at 2014.11.20 00:48:19
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